

This means less deaths in the initial clash. Furthermore their impact is reduced, due to a combination of numbers, slower speeds and more tired horses. Also because you have more men in a unit it changes the way you have to maneuver your units to the terrain, you can aswell increase the line or make it deeper with more men giving you more options on the battlefield.Ĭavalry Tweaked: Cavalry in this mod have been tweaked to an extent that they tire more quickly and individually are vastly superior to infantry, but due to overwhelming numbers they are usually quickly slaughtered in a bayonet vs saber fight. This feature can give you a sense of more epic battles with more musketes firing at the enemy and more bodies help make it look more realistic. Much Larger Regiment Sizes: What DarthMod also features is more men per unit which ranges all the way upto more cannons per unit to the amount of men in a unit. Now you must consider whether to hold fire, march closer, or duke it out. In vanilla the best tactic was to march into maximum range then open fire. What this means is that musket duels at extreme ranges are possible, but they result in very long engagements, while very close shots result in massive losses. Their damages at ranges have also be changed dramatically. It also allows you to launch via a launcher menu from which you can also tweak game settings. DarthMod Ultimate Commander at it's base is the core of DarthMod but many many more smaller mods added into it. Parts of the game have also become more challenging in order to make it even more exciting and fun to play.

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DarthMod Empire attempts to fix various imbalances, gameplay inconsistencies, bugs, AI problems and historical inaccuracies in the Creative Assembly's latest game.Īdditionally, the mod tries to enhance the gameplay and to increase the game's replayability. Originally developed by Hip63, a new version was made with a launcher by HusserlTW.
